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Improvements to item placement system to reduce frequency of out of reach items.Added casting shadows to numerous trees.Performed various optimizations to avoid texture popping.Fixed numerous clipping and floating objects.Fixed numerous areas the player could get outside of the intended play area.Fixed numerous areas the player could become stuck in.Numerous optimizations to improve performance.Fixed an issue that prevented Players from being able to save or load their game if the save contained invalid data.Bear sound effects no longer play when a carcass is removed from the world.Fixed null exception that would occur when lighting the Pot Belly Stove.Fixed stuttering when looking towards Wolves, while in Milton.New Opt-in Telemetry gathers gameplay data the development team will use to inform future balance and feature development efforts (Note: Telemetry is defaulted to OFF and needs to be turned on in the Options>Privacy settings.) GENERAL FIXES New Autowalk accessibility feature ensures comfort for players with hand or wrist issues. Especially useful if you are hunting locations for the Faithful Cartographer achievement. Keep track of all Surveyed locations to know if you’ve found them all. Turn layers of information on and off in the Map. Surveying from higher altitudes now increases how much of the Map is revealed. The Charcoal Survey action now reveals an enhanced radius on the Map. Get to those locations and Survey them to reveal the majority of a region’s map! IMPROVED CHARCOAL SURVEY Hard to find Polaroids in the world indicate locations that offer sweeping Vista views of a region. Review your Caches in the Journal, and leave notes on what you’ve stored in them so you can find vital tools or resources in the future. ROCK CACHESīuild a landmark to help you navigate, and create emergency supply caches along commonly travelled routes. These in-world indicators appear on your map so that you can find things back even days or weeks after you’ve left a region. Leave markers identifying important survival information such as the location of supplies or dangerous places to avoid. #The long dark mods ui PatchThe Long Dark v1.76 (62505) Patch Notes SURVIVAL MARKERSįind Spray Cans in the world. #The long dark mods ui updateHungry for more details? Check out all the latest bug fixes, quality of life improvements, and gameplay tweaks with the full The Long Dark patch notes for update 1.76 featured below. Once built, caches can store various supplies, and players can make note of what each cache contains through the Journal. Rock Caches are another new addition that serve two purposes: Navigational landmarks and supply storage. Once completed, these surveys will uncover large sections of the region on the in-game map. By finding Polaroids, players can pinpoint Vista locations that will allow them to complete Surveys. Vista Surveys, on the other hand, are used to reveal significant portions of the map. #The long dark mods ui freeOnce placed, markers act the same as waypoints, identifying areas of interest on the in-game map.ĪLSO: DayZ free weekend brings post-apocalyptic mayhem to Steam This new system relies on Spray Cans, which allow players to mark or otherwise identify important locations in the wild. Survival Markers are perhaps the most intriguing addition. If you have an affliction (red), or the risk of one (yellow), a first-aid icon will appear at the bottom right.Three of the biggest features added to The Long Dark with the Fearless Navigator update are Survival Markers, Vista Surveys, and Rock Caches. Wolves will smell you from further away, and at 3 "bars" they will actively stalk you even when they can't see you.Ī shield-looking icon will appear sometimes at the top, which means you're protected from the windchill. The more filled in that meter is, the more likely you will be attacked. That's your scent, and it only is displayed when you're carrying food that might attract predators (raw meat, fresh guts, etc.). You might get a flame-looking icon at the top sometimes. ![]() It also goes down if you're hurt (attacked, have an affliction, possibly fall damage?) but that probably goes without saying. It will go down after one of the meters reaches 0, so your meters are a buffer and not your actual health. #The long dark mods ui how toI assume you don't need direction on how to refill meters.ĪDDED: Your condition (health) is in the lower left. ![]() Everything else goes down at a relatively stable rate when you're not running or doing tiring tasks. Warmth decreases when the "feels like" temp is below 0 C. You have your meters at the bottom: warmth, restfulness, thirst, and hunger. It may be best to ask specific questions, or look up spoiler-free guides, but I can describe the basics. #The long dark mods ui trialThere's no tutorial or anything, so learning the UI is basically trial and error. Hinterland likes making people figure stuff out. ![]()
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